I have stalkers so I won't link you to any of my social media (it's weird but I totally collected some - most of what you'd see is just me messing with them) - friendly public service announcement.
It's a relatively very short preview of the game, but I hope you enjoy the first look. Link: battlenet:://starcraft/map/2/223126Īlternatively, search for it under its current name "SC Ghost (Demo) - "Insurgency". (I'd upload it to the Asian regions, but I haven't figured out why it won't let me yet - besides language. Should be uploaded to US and Europe regions. I've learned and picked up a lot over the years since my very first forays into making an FPS, so I hope to bring it all together in a product everyone will enjoy. So this is purely a fan creation of a StarCraft: Ghost game, no ifs and buts, and thus it should look totally familiar in that aspect. I had a number of different ideas (all of which I'll probably implement somewhere), hugely inspired by games like KOTOR, Jedi Knight, as well ones like Unreal 2, Deus Ex and Quake IV - and I ended up deciding to draw inspiration from the most obvious source - the original product! Finished a first demo video - hope you all enjoy!ĭay 6: I have officially uploaded an early 0.1 - 0.4 alpha demo to Battle.Net, which is the same level I cover in my playthrough, but I should have resolved the previous issues, if I'm lucky. I took a cue, and have just used some 2D images for now.ĭay 4. I was watching a beautiful Savage Planet preview, and I always wanted to use that Grapple.Īs of Day 3, it's now officially an FPS! You can switch modes.
Hope you guys will all like it! ^.^Īs of Day 2, it's a totally functioning TPS, with Drone Deployment and Grapple abilities (as advertised on screenshot). Stay tuned, I should have a demo and showcase out soon. There will be many changes and improvements along the way. There will be further refinements to the aiming and shooting system, to include things like Precision Mode.īear in mind, this is just the first and early alpha, featuring very early implementation - but feedback is still welcome. There is currently no jump, but it will be implemented with other 3D options before the next stage of the level, I believe. Nav-map is currently inactive.Īmmo is currently unlimited and no reloads are required. Nova will automatically target the closest unit, all you have to do is fire. Nova's Cloaking Ability is not yet functional during this demo. Nova has a "Grapple" ability, which will automatically grapple her toward the target. Nova currently has a "Deploy Drone" ability. I've wanted this game ever since it was advertised in 2004-2006(?) - and since the screenshots of the original Xbox version was released just a couple of days ago, I was galvanised to put together what I've learned and create the first demos for my own SC: Ghost campaign project!įeatures a changeable TPS/FPS mode. An FPS/TPS fan project of Blizzard's famous never-released FPS/TPS game starring Nova! The culmination of a lot of progress so far.